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Unit tests at the UI

John Lam over at IUnknown talks about some various techniques for unit testing UI components.

Instead of writing a custom wrapper for the .NET graphics object, one could take advantage of the fact that the Graphics object is MarshalByRef and use Ingo's trick to define a custom remoting proxy. It might then be possible to intercept and log all calls to the underlying Graphics object without requiring the calling code to be compiled against a specific surrogate of the Graphics class. 

I don't really have the bandwidth to try it, but it seems like it should work in theory...